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	<title>Composing Notes</title>
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	<description>Occasional comments by Julian Cochran</description>
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		<title>Composing Notes</title>
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		<title>Scales and Musical Language</title>
		<link>http://composingnotes.wordpress.com/2011/09/03/scales-and-musical-language/</link>
		<comments>http://composingnotes.wordpress.com/2011/09/03/scales-and-musical-language/#comments</comments>
		<pubDate>Sat, 03 Sep 2011 21:49:27 +0000</pubDate>
		<dc:creator>cochranjulian</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Artemis]]></category>
		<category><![CDATA[Diatonic scale]]></category>
		<category><![CDATA[diminished scale]]></category>
		<category><![CDATA[Improvisation]]></category>
		<category><![CDATA[music scales]]></category>
		<category><![CDATA[Piano]]></category>
		<category><![CDATA[scales]]></category>

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		<description><![CDATA[Playing more than one instrument can encourage perspectives towards composition that might not otherwise arise. I have spent more time with the piano than any other instrument however I have picked up and produced sounds from every instrument that I could lay my hands on. While playing the guitar I take great pleasure from how [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=composingnotes.wordpress.com&amp;blog=2955391&amp;post=406&amp;subd=composingnotes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Playing more than one instrument can encourage perspectives towards composition that might not otherwise arise. I have spent more time with the piano than any other instrument however I have picked up and produced sounds from every instrument that I could lay my hands on.</p>
<p>While playing the guitar I take great pleasure from how the frets have no bias towards the diatonic scale (white notes of the piano). In 1996 I had written the third movement of my first piano sonata and wanted a first movement unlike anything I had written before. I moved up the frets of the guitar in alternating steps of tones and semitones, the symmetry so attractive, and then improvised a variety of melodies keeping to this language.</p>
<p>Identifying a scale of interest is a first step and the least important step. Far more importantly the properties of the scale must be investigated by the composer and with much passing of effort, eventually mastered and only from this is one&#8217;s music language genuinely extended. Comparing to the spoken language you can learn the pronunciation (but not the meaning) of new words and your story cannot be enriched in such a way.</p>
<p>This scale of alternating tones and semitones, which I later learned was first used in Persian Music of the 7th Century AD, I found so fruitful. It permits, without needing to include any accidentals, the harmonies of F, Fm, D, Dm, A<sup>b</sup>, A<sup>b</sup>m, B and Bm and striking melodies. Starting with a triad and moving each note one degree upwards in the scale produces the most beautiful harmonic effect. I improvised so richly within this language that the diatonic scale began to feel more foreign and strange. Major harmonies displaced by a diminished fifth (e.g. F# to C) took on a sense of being highly related and I would often modulate in that way, so much more symmetrically than the diatonic dominant to tonic modulation (the notions of the sonic purity of such a cadence largely break down when considering all of the notes in the harmony).</p>
<p>Feeling the alternating single and double semitones links in this scale, I named it &#8220;Chain Scale&#8221;, unaware that it was known as the perhaps even more ridiculous Octatonic Scale, and I incorporated it into many subsequent works. The following examples that used it strictly (exclusively): the first movement of the first piano sonata, <i>Tin Sentinel</i>, the second movement of <i>Artemis</i> and one of the works within <i>Animation Suite</i>. Many other words however incorporate it during sections.</p>
<p>There is no question that the thorough exploration of the properties and relationships within the Chain Scale and the improvisatory absorption led to a richer output of works.</p>
<p>My musical language continued to develop in various ways since 1996 and in 2008 I started to explore more deeply an equally fascinating scale within my improvisations. This next one used alternating links like the Chain Scale however with the tones replaced by tone-and-a-halves; thus leaving only six notes in the scale: b, c, d#, e, g, and a<sup>b</sup>.</p>
<p>I investigated this also in 1997 but didn&#8217;t find it fruitful &#8211; how could any melody of beauty be written for such a scale? &#8211; and ignored it until 2008. I then realized that it had some beautiful properties which need to be treated very differently. I perhaps lacked, earlier on, the sufficient richness of surrounding harmonic and rhythmic language to realize these relationships and properties that arise from the scale. From it I wrote this year my third Scherzo and it will unquestionably remain helpful with the stimulation of ideas and increased expressive range.</p>
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		<title>Scherzo No. 3</title>
		<link>http://composingnotes.wordpress.com/2011/08/09/scherzo-no-3/</link>
		<comments>http://composingnotes.wordpress.com/2011/08/09/scherzo-no-3/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 15:22:14 +0000</pubDate>
		<dc:creator>cochranjulian</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Australian English Composer Julian Cochran Scherzo Piano]]></category>

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		<description><![CDATA[I am quite pleased to have a version of Scherzo No. 3 largely formulated. The main subject (A) is taken from the improvisation posted at facebook.com/cochranmusic below this text. I introduced three more subjects that have motifs shared between each other and the structure that I am presently most happy with runs as [A, A, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=composingnotes.wordpress.com&amp;blog=2955391&amp;post=390&amp;subd=composingnotes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I am quite pleased to have a version of Scherzo No. 3 largely formulated. The main subject (A) is taken from the improvisation posted at facebook.com/cochranmusic below this text. I introduced three more subjects that have motifs shared between each other and the structure that I am presently most happy with runs as [A, A, B, C, D, C, B, A, coda]. The coda references all subjects, A is fast and B, C and D have a lower intensity. Notice the mirror effect of this structure with D at the center. With the subjects played in many ways I decided upon the structure while in a cafe in the same way that I did with Mazurka No. 1. Using this structure it is largely Ternary form although the middle section (all but A) is like a Rondo. Harmonically and melodically it is unusual in that it is largely limited to the notes of C, D#, E, G, Ab, and B. Having explored the properties of this scale thoroughly I am hoping that they will be useful in future works.</p>
<p>With only the words about technique you might think that aesthetics and the nature of the subjects themselves and so on have less importance; this is contrary to the truth however the continuous aesthetic decisions when creating melody, adjusting rhythm and so on within the music are beyond what I am capable to shed any light upon using words. It is more helpful to talk about the things that are created the most consciously. Generally when away from the instrument I concentrate upon resolving rhythmic questions and broader structural decisions. I&#8217;ll continue to refine the work for some time and then post a draft recording. I rarely start the notation until entirely satisfied with the work in my mind. Notation leads to greater cementation which can be somewhat destructive (the music becomes less as liquid) in dampening the opportunity for further refinement so I write the music as late as possible.</p>
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		<title>Music Compositions &#8211; Defining a National Style</title>
		<link>http://composingnotes.wordpress.com/2011/07/18/national-style/</link>
		<comments>http://composingnotes.wordpress.com/2011/07/18/national-style/#comments</comments>
		<pubDate>Mon, 18 Jul 2011 20:13:36 +0000</pubDate>
		<dc:creator>cochranjulian</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Australian Composer]]></category>
		<category><![CDATA[Australian Musical Style]]></category>
		<category><![CDATA[Cochran]]></category>
		<category><![CDATA[musical style]]></category>
		<category><![CDATA[national style]]></category>
		<category><![CDATA[nationalism]]></category>
		<category><![CDATA[renounce]]></category>

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		<description><![CDATA[Musical nationalism in composition is the use of musical motifs and aesthetic intentions that are identified with a specific region or ethnicity and new works written in correspondence. Well that is the usual way to think about musical nationalism (for example, &#8220;English Orchestral Suite&#8221;, &#8220;Polish Mazurka&#8221;, &#8220;French Impressionist Style&#8221;). However music nationalism has a different [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=composingnotes.wordpress.com&amp;blog=2955391&amp;post=267&amp;subd=composingnotes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://composingnotes.files.wordpress.com/2011/07/islandiphone.png"><img src="http://composingnotes.files.wordpress.com/2011/07/islandiphone.png?w=300&#038;h=269" alt="" title="Stranded on an island but with iPhone" width="300" height="269" class="alignleft size-full wp-image-355" /></a>Musical nationalism in composition is the use of musical motifs and aesthetic intentions that are identified with a specific region or ethnicity and new works written in correspondence. Well that is the usual way to think about musical nationalism (for example, &#8220;English Orchestral Suite&#8221;, &#8220;Polish Mazurka&#8221;, &#8220;French Impressionist Style&#8221;). </p>
<p>However music nationalism has a different form where the musical style is thought to be associated with the country with some <i>non-musical</i> link, for example Australian composers having their works identified with an Australian National Style &#8211; where there is no former musical style having the label &#8216;Australia&#8217; &#8211; thus adjusting their music to take ideas from something uniquely Australian, such as the uninhabited landscape, great distances between cities or for example the Aboriginal culture. This variety of Musical Nationalism arises in places such as Australia where the western music traditions have been carried in but were unable to brew and mutate for long enough in isolation for something distinct to arise &#8211; illustrating, a species similarly evolves uniquely upon an island (the time scale expanded) but will initially share the same origin as its family away from the island.</p>
<p>The public attention to national style in music was extremely strong in the late 19th Century, barely existed prior to the 19th Century, and largely died out gradually through the 20th Century. Musical Nationalism obviously died out because it became easy to travel from one country to another, a massive increase in trade, media technologies allowing information to be spread around quickly (especially radio and newspapers) and above all the ability to share recordings of any music between countries. People could suddenly become highly exposed to the music of <em>any</em> culture that one is naturally inclined to take the greatest pleasure from.</p>
<p>The argument that I hear the most to define an Australian Style is to point to its unique landscape or its Aboriginal history. These subjects could be reflected upon to nurture something novel within the imagination. Perhaps that could further iterate and be meditated upon more deeply to produce a creatively resourceful and unique Australian aesthetic.</p>
<p>The first problem with that is that Australians can study the landscape of Tuscany (visiting or watching videos) and Bavarians can study our landscape as deeply as we can. The Bavarians can study Aboriginal folk music about as easily as Australians. The isolation of countries just no longer exists in the way that it once did (owing mostly to the profoundly immediate information transfer rather than the greater ease of travel). Australian composers can listen to a CD of &#8220;Fast Hungarian&#8221; dance music from the Klézse village in Moldova and be deeply affected and influenced without leaving our country &#8211; that CD will probably be more stimulating and create a bigger impression (to a composer) than looking at a Magpie.</p>
<p>The second problem with composing to such things as the unique landscape is one of sincerity. It is of my view that art fails almost instantly when insincere thoughts are involved. Yet most Australians are not actually exposed to the unique landscape (we are mostly exposed to suburbs) &#8211; one would need to live in the desert to be affected by it sincerely (for the purpose of creating art) and this would leave the composer as freak rather than as a common Australian and thus it could be argued that the style is no longer reasonably Australian.</p>
<p>My central point is the aesthetic inclination that one takes as an artist must be sincere and impassioned and not formed based on assumed heritage (or citizenship). The German man would be foolish to write traditional German music if he was more familiar with, influenced by and agreeable with Scottish folk music &#8211; the melodies in his works must take the form of what is naturally beautiful, interesting and catalytic for further thought. Established music performers will occasionally say to the German, &#8220;Why are you writing this music when you are not Scottish?&#8221;, whilst raising their eyebrows to imply the upper-hand.</p>
<p>In a sense, no-one in the developed world has an authentic origin in the 21st Century where communication between cultures is largely unhindered. Factual heritage and cultural identify should not be assumed by artists in the 21st Century to be paired.</p>
<p>I hope that I have written enough for any composer reading to feel more spirited and enthusiastic to identify their own <i>Musical National Style</i> in a manner independent of their family background or location of upbringing. Besides this, to produce highly valuable art the music must be created with passion, sincerity, ingenuity, effort and conviction; in order to be productive there are no other conditions that need to be added.</p>
<p>- Julian Cochran</p>
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		<title>Most Recent Concert</title>
		<link>http://composingnotes.wordpress.com/2011/05/14/most-recent-concert/</link>
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		<pubDate>Sat, 14 May 2011 12:42:54 +0000</pubDate>
		<dc:creator>cochranjulian</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Email to Gil Sullivan Hi Gil, Listening to my concert one of the things that comes out is the need to make extraordinary contrast in atmosphere between the phrases. You have emphasized this but there it is *always* possible to do more of this, and even when you think you are changing the colour between [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=composingnotes.wordpress.com&amp;blog=2955391&amp;post=263&amp;subd=composingnotes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><em>Email to Gil Sullivan</em></p>
<p>Hi Gil,</p>
<p>Listening to my concert one of the things that comes out is the<br />
need to make extraordinary contrast in atmosphere between the<br />
phrases. You have emphasized this but there it is *always*<br />
possible to do more of this, and even when you think you are<br />
changing the colour between two passages, you can always<br />
change it *even more*. If one becomes obsessed with this then<br />
I think it will drive the most inspiring concert regardless of what<br />
else happens.</p>
<p>It is just starting to click that sound really can have the same<br />
striking contrasts as a painter&#8217;s palette and that we need to<br />
perform with clear, striking colours and sudden changes, sharp<br />
edges between the colours.</p>
<p>Warm regards<br />
Julian </p>
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		<title>D-Zone Game Re-written</title>
		<link>http://composingnotes.wordpress.com/2011/04/06/d-zone/</link>
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		<pubDate>Wed, 06 Apr 2011 17:51:55 +0000</pubDate>
		<dc:creator>cochranjulian</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Destruction Zone, or D-Zone is a computer game written in 1992 during high school. Months after distributing it as Shareware I was receiving distribution legal contracts and over five hundred registrations, mostly from the USA, from enthusiastic D-Zone players. I received an even larger number of letters with wonderful suggestions about what should be included [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=composingnotes.wordpress.com&amp;blog=2955391&amp;post=231&amp;subd=composingnotes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Destruction Zone, or D-Zone is a computer game written in 1992 during high school. Months after distributing it as Shareware I was receiving distribution legal contracts and over five hundred registrations, mostly from the USA, from enthusiastic D-Zone players. I received an even larger number of letters with wonderful suggestions about what should be included in the next version. I stopped working on the game in 1993.</p>
<p>D-Zone is a tank battle game that allows up to three players and up to six robots to fight through rounds and accumulate money and points. Players shop for new weapons and tools every three rounds. The enormous number of weapons and tools with well balanced prices and properties made the game very addictive. D-Zone became very popular in the early 1990s, back when the fastest PC machine was the Intel 486.</p>
<p>As computers increased ten-fold and eventually one-hundred-fold in speed, the time came when the game began to run too fast. I could not correct this simple problem because the source code was believed to have been lost for many years.</p>
<p>As I was packing up things in my house to move from Adelaide to Melbourne, I went through all of my old 3.5&#8243; diskettes in untouched corners of my cupboards and to my surprise one of the many disks contained a file &#8211; s_dzone.zip. A wonderful feeling passed through me, and then as I unzipped the file I found that it was indeed the entire source code (version 1.3 of the game).</p>
<p>Upon re-writing the game for modern computers I actually took none of the original source but retained the same game-play. I improved the AI significantly, wrote my own 3D engine from scratch (I was perhaps a little bit paranoid about making sure the game would now be future proof) and tried to keep the original game-play intact. Writing a game is a bit like writing a musical composition &#8211; one small change (such as the shopping price of a weapon) can affect the game as a whole and so it is a kind of art to keep everything incredibly well balanced. You can download D-Zone from here:</p>
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<tr>
<td valign="top">D-Zone II for Windows XP/7</td>
<td></td>
<td valign="top"><a href="http://www.digitalscores.com/cache/dzoneForWindows2.zip">Download</a></td>
<td valign="top"><strong>Instructions for Windows</strong><br />
Just un-zip the files to a new folder and then click dzone.exe (icon with two swords)</td>
</tr>
<tr>
<td valign="top">D-Zone II for Mac OS X</td>
<td valign="top"></td>
<td valign="top"><a href="http://www.digitalscores.com/cache/dzone2ForMac.zip">Download</a></td>
<td valign="top"><strong>Instructions for Mac OS X </strong><br />
Un-zip the download and click &#8216;Destruction Zone&#8217;</td>
</tr>
<tr>
<td valign="top">D-Zone II for Linux</td>
<td valign="top"></td>
<td valign="top"><a href="http://www.digitalscores.com/cache/dzone2ForMac.zip">Download</a></td>
<td valign="top"><strong>Instructions for Linux</strong>&nbsp;</p>
<ol>
<li>Download D-Zone for Mac OS X and unzip. This version of D-Zone includes dzone.jar which will work on Linux.</li>
<li>Install the Java run-time environment JRE 6.0 (also called 1.6) or higher if not already installed.</li>
<li>Copy the file jl1.0.jar into the /jre/lib/ext folder of the JRE installed above.</li>
<li>Visit the Console and then go to the folder where dzone.jar is located and type &#8220;jar -Xmx500m -jar dzone.jar&#8221;.</li>
</ol>
</td>
</tr>
<tr>
<td valign="top">D-Zone II Guidebook</td>
<td valign="top"></td>
<td valign="top"><a href="http://www.digitalscores.com/dzone/dzone.pdf">Download (100 K)</a></td>
</tr>
</tbody>
</table>
<p>System Requirements</p>
<p>CPU of at least 1.5 GHz, 384 MB RAM, Windows XP, Windows 7, Linux with Java installed or Mac OS X.</p>
<p>If you are new to D-Zone then you may wish to read the <a href="http://www.digitalscores.com/dzone/introduction.html">D-Zone introduction</a> or view <a href="http://www.digitalscores.com/featured-articles/dzone-screenshots.html">screen-shots</a>.</p>
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<td width="100%" valign="top"><span style="color:#888888;font-family:arial;">By Sancho Lerena, posted 2004.08.10</span>&nbsp;</p>
<p>I&#8217;ll waiting for Linux version&#8230;. XP is too hard for me <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </td>
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<td valign="top"><span style="color:#888888;font-family:arial;">By Rob Macnee, posted 2004.09.19</span>&nbsp;</p>
<p>I played the original for countless, countless hours with friends and family, and<br />
have many fond memories associated with playing it, but I never registered. Now I<br />
think is my chance to rectify that, now that I have a job and money of my own (I<br />
played D-Zone mostly back when I was 12-14). You may remember I emailed you a few<br />
years ago asking for the original source code, when I was curious about game<br />
programming. Now I&#8217;m glad I didn&#8217;t get it, because D-Zone 2 is out, and I can get<br />
my fix from that. To tell you the truth, the wave of nostalgia that accompanied<br />
the shareware message for DZ2 was overwhelming.</p>
<p>Anyway, thanks for sticking with it, I&#8217;m sure my reaction and story is a lot like<br />
that of many others. D-Zone will always mean a lot to me, and corny as that<br />
sounds, it&#8217;s true.</p>
<p>Sincerely,<br />
Rob Macnee</td>
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<td valign="top"><span style="color:#888888;font-family:arial;">By robert zoccoli, posted 2004.10.16</span>&nbsp;</p>
<p>Dear Julian,</p>
<p>I thank you for your letter, it was probably the single best piece of mail i have recieved this year. me and my friend loved D-zone and hated the fact that even on it&#8217;s slowest setting it ran to fast on my comp. i think i will greatly enjoy this as me and him have spent many hours on the first one. thank you again for letting me know and i&#8217;m glad my letter encuraged you to complete this game.</p>
<p>Sincerely,<br />
Robert Zoccoli</p>
<p>p.s. i wonder if you reused your master registration code? couse that was the one you gave to me in 1998 possibly due to loss of the others. By robert zoccoli, posted 2004.10.16</p>
<p>Blast it, you weren&#8217;t kissing about the system reqs huh? oh well gotta upgrade my comp, been putting it off too long</p>
<p>Robert Zoccoli</td>
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<td valign="top"><span style="color:#888888;font-family:arial;">By robert zoccoli, posted 2004.10.16</span>&nbsp;</p>
<p>p.s. i wonder if you reused your master registration code? couse that was the one<br />
you gave to me in 1998 possibly due to loss of the others.<br />
By robert zoccoli, posted 2004.10.16</p>
<p>Blast it, you weren&#8217;t kissing about the system reqs huh? oh well gotta upgrade my<br />
comp, been putting it off too long</p>
<p>Robert Zoccoli<br />
By robert zoccoli, posted 2004.10.16</p>
<p>bah, ment to type kidding. man i&#8217;m bad <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .<br />
By Darren Chan, posted 2004.10.25</p>
<p>Thanx for the letter Julian.. will chk out D-Zone II.. it&#8217;s been a looooong time<br />
mate!!</p>
<p>DC.</td>
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<td valign="top"><span style="color:#888888;font-family:arial;">By robert zoccoli, posted 2004.10.16</span>&nbsp;</p>
<p>Dear Julian,</p>
<p>I thank you for your letter, it was probably the single best piece of mail i have<br />
recieved this year. me and my friend loved D-zone and hated the fact that even on<br />
it&#8217;s slowest setting it ran to fast on my comp. i think i will greatly enjoy this<br />
as me and him have spent many hours on the first one. thank you again for letting<br />
me know and i&#8217;m glad my letter encuraged you to complete this game.</p>
<p>Sincerely,<br />
Robert Zoccoli</p>
<p>p.s. i wonder if you reused your master registration code? couse that was the one<br />
you gave to me in 1998 possibly due to loss of the others.</td>
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<td valign="top"><span style="color:#888888;font-family:arial;">By Baldwin Yen, posted 2004.12.18</span>&nbsp;</p>
<p>Dear Julian,<br />
Just spent the last year in Iraq, was going through mail at my parents&#8217; house when I came upon the letter from you.<br />
Opened the letter, and the first thing I saw was who it&#8217;s from, and the first<br />
thought that struck me was, &#8220;Hey, it&#8217;s the Australian guy who&#8217;s the author of D-Zone!&#8221;<br />
It being a cherished memory, I ran upstairs and got the original reply letter I received from you, which I had kept in a desk in my old room. Talk about nostalgia.<br />
In anycase, it&#8217;s great to know that you&#8217;re continuing to work on D-Zone, and I&#8217;m downloading D-Zone 2 even as I type. Thanks for the great games and the great memories.<br />
Bobby Yen</td>
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<td valign="top"><span style="color:#888888;font-family:arial;">By Sansara Giovanni, posted 2005.02.21</span>&nbsp;<br />
What&#8217;s up? </p>
<p>I must tell you, I&#8217;ve been waiting in deep silence, listening, and trembling<br />
for the last 6 months. </p>
<p>I AM (not was) a great D-Zone fan. I even have an old computer for playing<br />
such games as Arkanoid, Centurion and D-Zone&#8230; </p>
<p>But it&#8217;s beggining to fail. I have more &amp; more computer crashes and my new<br />
AMD XP@1800 is running under windows2000 </p>
<p>What can I say&#8230; terror, anxiety, pain&#8230; </p>
<p>Are you still working in D-Zone? Am I biting my nails unnecesarily?&#8230; </p>
<p>Anyway, cm&#8217;on&#8230; some of US are STILL waiting for you!!! </p>
<p>Sansara.<br />
losened_self AT hotmail.com
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<td valign="top"><span style="color:#888888;font-family:arial;">By Merc, posted 2005.02.21</span>&nbsp;<br />
Hello Julian</p>
<p>a quick email from Perth: I *love* dzone, I *love* the fact that I can<br />
finally run it now on my fast computer, and I Would *love* to see dzone 2<br />
on my computer <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  </p>
<p>As soon as you release Dzone 2.0, I will register, no matter what the price<br />
would be &#8211; that&#8217;s a promise! </p>
<p>When do you think you&#8217;ll release it? <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  </p>
<p>Thank you and bye!!! </p>
<p>Merc.<br />
mobily@mobily.com
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<td valign="top"><span style="color:#888888;font-family:arial;">By Drew Davis, posted 2005.02.22</span>&nbsp;</p>
<p>DZone is back! W00t! Time to pwn!</td>
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<td valign="top"><span style="color:#888888;font-family:arial;">By Peter van Hardenberg, posted 2005.06.05</span>&nbsp;</p>
<p>D-Zone on LINUX. I would very much like a copy, because how else will I get my electro-buds on?</p>
<p>C&#8217;mon&#8230;</td>
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<td valign="top"><span style="color:#888888;font-family:arial;">By robert zoccoli, posted 2005.07.06</span>&nbsp;</p>
<p>Blast it, you weren&#8217;t kissing about the system reqs huh? oh well gotta upgrade my<br />
comp, been putting it off too long</td>
</tr>
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<td valign="top"><span style="color:#888888;font-family:arial;">By Darren Chan, posted 2005.08.11</span>&nbsp;</p>
<p>By Darren Chan, posted 2004.10.25</p>
<p>Thanx for the letter Julian.. will chk out D-Zone II.. it&#8217;s been a looooong time<br />
mate!!</p>
<p>DC.</td>
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<td valign="top"><span style="color:#888888;font-family:arial;">By Julian Cochran, posted 2006.09.10</span>&nbsp;</p>
<p>After playing D-Zone for five hours with my friend last night I decided to continue with some upgrades. I&#8217;ll soon prepare D-Zone version 2.2 for public release with the following upgrades:</p>
<p>1. Red dots introduced (they were in the original version) so that when you cannot fire the currently selected weapon a red glow appears in the middle of the tank.</p>
<p>2. If you try to fire when out of weapon energy there is a special sound effect with emotional impression of trying to fire when you cannot. Combined with 1 this gives a solid feeling that pressing fire lots of times isn&#8217;t how the game is played.</p>
<p>3. Music now playing as mp3 and new music included for the title page (my Prelude No. 4, a recent composition).</p>
<p>4. The entire zone is brighter &#8211; there was simply not enough light in the game in the first release.</p>
<p>5. Robots don&#8217;t fire in the first four seconds &#8211; unless you fire yourself in which case they start as soon as you fire. Adds to suspense.</p>
<p>6. Game-play slightly faster.</p>
<p>7. A circular barrier has been added around the entire D-Zone playing field.</td>
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<td valign="top"><span style="color:#888888;font-family:arial;">By George Ujvary, posted 2006.12.27</span>&nbsp;</p>
<p>Hi Julian,</p>
<p>Love the game. I remember hours playing with you at your house when we were kids after you wrote it. It seems so weird that so many other people shared the same experiences.</p>
<p>And that stupid message. &#8216;This message is here to annoy you!&#8217;. I remember you laughing about that as a kid as well.</p>
<p>A really good trip down memory Lane.</p>
<p>Well done.</p>
<p>See you soon.</p>
<p>George Ujvary</td>
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<td valign="top"><span style="color:#888888;font-family:arial;">By Hendell Firehammer, posted 2007.01.08</span>&nbsp;</p>
<p>I first played D-Zone in 93 and 94 as a friend of mine was distributing the free version that played out an add for where to send money to get the full version, one, slow, character, at a time each time you booted it up. Mind you this was on a 8086 computer in my Computer programing class, an amazing game from any era, well done game play, and hopefully duplicated entertainment as I too am downloading D-zone two as I type this. It is good to see that it not only still exist in a findable way but has an upgrade.</p>
<p>Hendell Firehammer Old school gamer</td>
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<td valign="top"><span style="color:#888888;font-family:arial;">By Bill Torsky, posted 2007.05.21</span>&nbsp;</p>
<p>Uh, is this a joke? Why does this game require so much juice to run? I exceed all the requirements but it still runs slower than molasses. I can hardly play the thing. The first one was awesome but I am not digging this new slow-mo version. I am curious as to what could be causing the massive bog down, and by curious I mean it&#8217;s the lighting.</td>
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<td valign="top"><span style="color:#888888;font-family:arial;">By Andrew Airmet, posted 2007.06.18</span>&nbsp;</p>
<p>I played D-Zone a long time ago. I remember registering and receiving the programs on a disk. They were the two other extra programs that stayed fun the longer you used them. The roots one was a bit hard, and the solar system one was a bit strong in the physics for me. I really enjoyed D-Zone but it&#8217;s been awhile since I&#8217;ve tried to play it. It was a LOT of fun.</td>
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<td valign="top"><span style="color:#888888;font-family:arial;">By keith stackhouse, posted 2007.07.21</span>&nbsp;</p>
<p>I would like to say that me and my friends had a great time playing D-zone against each other growing up. It is a great game! I would like to know if/when d-zone 2 is coming out, or if it is already out, do you know where I can get it at? Thanks for your time.</td>
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<td valign="top"><span style="color:#888888;font-family:arial;">By Kurtis Kurtis, posted 2007.09.12</span>&nbsp;</p>
<p>Just wanted to say, great game back in the day. I remember when I was young, around 9, and my dad and I downloaded the demo of this game off of a BBS from the Dayton, Ohio region&#8230; I remember saving up money for months to be able to buy a copy of it but I ended up getting some game called &#8220;Jetpack&#8221; instead. Your game definately was hours and hours of fun. Great job.</td>
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		<title>Notes to Performers and Judges</title>
		<link>http://composingnotes.wordpress.com/2011/03/25/notes-to-performers/</link>
		<comments>http://composingnotes.wordpress.com/2011/03/25/notes-to-performers/#comments</comments>
		<pubDate>Fri, 25 Mar 2011 18:21:23 +0000</pubDate>
		<dc:creator>cochranjulian</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://composingnotes.wordpress.com/?p=186</guid>
		<description><![CDATA[We need to eventually end the modern habit of treating music performance as a kind of sporting event. This relatively recent competition culture (and worse, overspecialization culture) is compromising the incredibly inspiring art of concert giving. When listening to different performances on the radio there is an abundance of &#8220;error-free&#8221; performances combined with a terrible [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=composingnotes.wordpress.com&amp;blog=2955391&amp;post=186&amp;subd=composingnotes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>We need to eventually end the modern habit of treating music performance as a kind of sporting event. This relatively recent competition culture (and worse, overspecialization culture) is compromising the incredibly inspiring art of concert giving.</p>
<p>When listening to different performances on the radio there is an abundance of &#8220;error-free&#8221; performances combined with a terrible lack of imaginative playing. Would it not be possible to have the balance tipped in the other direction &#8211; to hear many varied recordings with enormously imaginative playing but with the errors left in? Where are the recordings where pianists leave in errors . . or if not then at least inspiring deviations from the mass of other recordings and &#8216;established&#8217; interpretations . . and why do musicians need to feel and act as slaves? The attention to playing accurately and in an established manner is a hindrance to the pianist&#8217;s great art, dampening their ability to think from first principals to bring authenticity to their playing, replacing the opportunity to apply improvisatory elements and drowning out the imaginative, visceral spirit and capacity for <em>original</em> decisions; such omissions all together are the diametric opposite of what it means to be an artist. Who frankly cares about wrong notes when they are surrounded by a torrent of other more alarming, inspired surprises in the interpretation? &#8211; only others with the same fearful copycat instinct care &#8211; but sometimes unknown to the performer, <em>most</em> of the audience is more developed than the performer in these set of expectations.</p>
<p>Competition culture and overspecialization have been forcing it this way; many recordings are difficult to distinguish from the work of admirably skillful robots. Among many things strangely absent now from teaching, the student should be expected to play variations of anything being studied (keeping the spirit of the composition and demonstrating how many elements of the work are arbitrary); attempts to improve the works (including very great works) should not come across as a radical concept; compositions by music students to be played to each other (<em>instrumentalists</em> that is &#8211; not composing students); study of counterpoint should be interpreted as <em>improvisations</em> using counterpoint &#8211; <em>not</em> notes written on paper nor sight-readings of Bach; we are just getting started now to seeing some truly inspiring concert performances down the track.</p>
<p>To talk about piano competitions, let us have these  competitions replaced with competitions in <em>counterpoint</em> &#8211; I cannot overstate how the pleasure and affection would rise for the audience witnessing concerts that come about from this quite different culture. If this is asking for too much then the performance of finished works can continue but at the very least the judges should purely isolate (a) communication, (b) imaginativeness of interpretation and innovations within playing and (c) technical brilliance; and then give a score to each but calculate along the lines of 3a + 2b + c. Robots would move to the bottom of the list.</p>
<p>Now, it is said in defense of this obsession over technical brilliance (and even more dangerous, ‘correctness’, <em>the central and most direct path killing imagination</em>) that the addition of errors in a performance will at least not actually <em>improve</em> the musical effect, thus that errors should anyway be avoided. This does sound reasonable. But I am afraid that I disagree wholeheartedly; my repudiation is brief: <em>Concentration upon the attempt</em> itself to avoid mistakes in performance <i>compromises the opportunity</i> to bring greater musical effect. While playing if your thoughts are on trying to play correctly rather than imaginatively and convincingly then you are simply concentrating on the wrong subject, taking much less from the music than you could, failing to inspire the composer (if alive) and most importantly cheating the audience of what could be their greater joy.  </p>
<p>For the performer: <strong>Wrong notes should not be avoided</strong> while playing, nor should they a major talking point in teaching, allowing all concentration upon the imaginative communication of ideas. For the performer and producer: As for what is left on recordings, asymmetries, idiosyncratic technical slips and other imperfections in particular should be left on future recordings, sometimes even jubilantly, when the overall coherency from each small subconscious decision and the brilliance of communication are advanced as a whole.</p>
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		<title>Prelude No. 8</title>
		<link>http://composingnotes.wordpress.com/2011/02/27/prelude-no-8/</link>
		<comments>http://composingnotes.wordpress.com/2011/02/27/prelude-no-8/#comments</comments>
		<pubDate>Sun, 27 Feb 2011 12:55:04 +0000</pubDate>
		<dc:creator>cochranjulian</dc:creator>
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		<description><![CDATA[The notation for Prelude No. 8 is now available from juliancochran.org and I have attached an image of page 1 of 11. I recently finished the notation for Prelude No. 7 and Mazurkas No. 4 and No. 5 and all of these works will be performed at Pilgrim Church, Adelaide at 12:00pm, 16 March 2011.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=composingnotes.wordpress.com&amp;blog=2955391&amp;post=182&amp;subd=composingnotes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The notation for Prelude No. 8 is now available from juliancochran.org and I have attached an image of page 1 of 11. I recently finished the notation for Prelude No. 7 and Mazurkas No. 4 and No. 5 and all of these works will be performed at Pilgrim Church, Adelaide at 12:00pm, 16 March 2011.</p>
<p><a href="http://composingnotes.files.wordpress.com/2011/02/screen-shot-2011-02-27-at-11-12-52-pm.png"><img src="http://composingnotes.files.wordpress.com/2011/02/screen-shot-2011-02-27-at-11-12-52-pm.png?w=485&#038;h=685" alt="" title="Prelude No. 8 by Julian Cochran, page 1 of 11" width="485" height="685" class="alignleft size-full wp-image-183" /></a></p>
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			<media:title type="html">Prelude No. 8 by Julian Cochran, page 1 of 11</media:title>
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		<title>Descriptions of life</title>
		<link>http://composingnotes.wordpress.com/2010/12/20/descriptions-of-life/</link>
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		<pubDate>Mon, 20 Dec 2010 07:30:10 +0000</pubDate>
		<dc:creator>cochranjulian</dc:creator>
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		<description><![CDATA[I wrote a simulation that generates random stars, planets and moons having similar variation to what we see around us. The simulation was part of a large computer game project that needed to extend the universe realistically (with realistic variation and proportions) filling in details beyond which we can observe. The simulation also simulated the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=composingnotes.wordpress.com&amp;blog=2955391&amp;post=171&amp;subd=composingnotes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I wrote a simulation that generates random stars, planets and moons<br />
having similar variation to what we see around us. The simulation was<br />
part of a large computer game project that needed to extend the universe<br />
realistically (with realistic variation and proportions) filling in details beyond<br />
which we can observe. The simulation also simulated the planet environment<br />
based on planet size and distance to sun. One of the fun features of the<br />
simulation was to add life in some of these cases where the environment<br />
was suitable for life. I consulted with astrobiology David Darling towards the<br />
end of writing the algorithm and regarding the most advanced species he<br />
emphasised a higher frequency for underwater life versus land life<br />
reaching higher intelligence. Some of the results are a lot of fun to read so<br />
I have published a few examples of the output here:</p>
<p>Ovax: 3rd planet The planet&#8217;s environment is hard with magnificent<br />
splits within the surface. The planet&#8217;s most sophisticated species has<br />
the appearance of a primitive brown fungus. The creature reproduces by<br />
male and female exchanging genes in large groups and discharging a<br />
series of strings each with a small nodule that explodes to distribute<br />
new cells. This is vastly the most sophisticated form of life on the<br />
planet.</p>
<p>Ounpee: 3rd planet The planet&#8217;s surface is rocky and the most<br />
interesting life form breeds on the planet&#8217;s surface. It appears as a<br />
slippery brain-like lattice which long ago settled at this planet from a<br />
distant star. Propagation involves meeting in large groups and executing<br />
mental exercises to locate the greatest of each gender.</p>
<p>Rhyuf Spu: 3rd planet The surface environment of the planet is gaseous<br />
and the most advanced form of life exists high above the planet&#8217;s<br />
surface. It is likely to have taken control of its own evolution<br />
millions of years ago for it now appears as an immense soup of<br />
sub-atomic particles. It can be observed that the species shares<br />
information with others by firing particles in a structured format. The<br />
creature can generate great magnetic fields in any region within its<br />
widely spread body and by collecting and firing off unwanted mass it is<br />
able to accelerate throughout space.</p>
<p>Eubzie: 2nd planet The surface environment of the planet is volatile and<br />
gaseous and the dominant form of life lives near the surface. This<br />
species is essentially nothing more than a highly intricate electrical<br />
network acting as a single mind. It is believed that this intriguing<br />
creature reproduces by chemical changes triggered by the star&#8217;s<br />
radiation. This species has travelled throughout outerspace and has<br />
successfully inhabited another planet of a distance star.</p>
<p>Oimgo: 8th planet The planet is very hot and gaseous and the dominant<br />
life form may have once been a gas cloud but now exists as an immensely<br />
complex electrical field that amalgamates itself within planets and<br />
stars. It is understood that this intriguing creature reproduces by the<br />
production of basic elements catalyzed by the star&#8217;s radiation. The<br />
creature shares information with others by uniting their networks<br />
together to work a single life form. This species is involved in<br />
historical research with various species from distant stars.</p>
<p>Tec: 1st planet The planet&#8217;s surface is gaseous and the most<br />
sophisticated form of life is essentially nothing more than a highly<br />
intricate electrical network acting as a single brain. This species has<br />
modified its form over millions of years to prepare for changes<br />
throughout the universe calculated long ago.</p>
<p>Wuax: 1st planet The surface of the planet is cool and gaseous and the<br />
dominant life form exists in the warmer denser regions within planet.<br />
This creature has a gaseous form and the creature communicates to others<br />
by flashing ultraviolet light. This species has travelled to many other<br />
planets in distant stars.</p>
<p>Vi Seu: 3rd planet The surface environment of the planet is volatile and<br />
gaseous and the planet&#8217;s most advanced life form exists in the warmer<br />
denser regions within planet. This species is essentially nothing more<br />
than a highly elaborate network of biological wires acting as a highly<br />
effective mind. It can be observed that the species communicates to<br />
others by firing neutrinos. This advanced species ceased its natural<br />
evolution millions of years ago after modifying itself to survive almost<br />
anywhere in the universe.</p>
<p>Spite: 3rd planet The surface environment of the planet is gaseous and<br />
the most interesting form of life may have once been a gas cloud but now<br />
exists as an immensely complex electrical parasite that amalgamates<br />
itself within planets and stars. The communication with members of its<br />
species involves shooting neutrinos to produce a single larger network.<br />
This species has travelled throughout outerspace and collects<br />
information with great curiosity.</p>
<p>Floemea: 4th planet The planet has an unremarkable sandstone surface<br />
with a thin atmosphere. The dominant life form has evolved on the<br />
surface of the planet and it covers large areas of the planet as ferns.</p>
<p>Squyus Rhe: 2nd planet The planet has a solid and sandy surface with<br />
violently windy conditions. The planet&#8217;s most sophisticated life form<br />
breeds on the planet&#8217;s surface. This life form appears as a large<br />
sausage-shaped structure that remains with others in vast groups. It is<br />
understood that this species reproduces by the mating of numerous<br />
genders. This species has travelled to many other planets in distant<br />
stars.</p>
<p>Bog: 3rd planet The planet&#8217;s surface is hot and gaseous and the planet&#8217;s<br />
dominant species is impossible to be seen because of its sparse gaseous<br />
structure. It is capable of splitting into separate structures to<br />
propagate more effectively or stay as a large structure to consolidate<br />
its observations and solve difficult problems. It is understood that<br />
this species reproduces by the focus of energy permitting endothermic<br />
reactions involving the duplication of particles within the vast life<br />
form. This species has travelled throughout outerspace and collects data<br />
about the universe to advance its immortality.</p>
<p>Euvoobs: 4th planet The planet is hot and gaseous and the most advanced<br />
form of life exists below the planet&#8217;s surface. It can be described as a<br />
vast array of silicon circuits acting as a single brain. Propagation<br />
involves continuously dividing itself and creating new mass.</p>
<p>Eomluiszae: 1st planet The planet&#8217;s surface can be seen to be very rocky<br />
with an arid appearance. The most advanced life form appears as a large<br />
mushroom-like plant-creature overwhelming the planet. The continuation<br />
of life involves the mating of male and female permitting natural<br />
selection. Despite being highly primitive this life form is considered<br />
exceptionally rare and the planet has become strictly protected under<br />
common intergalactic law.</p>
<p>Ouzeu: 1st planet The planet has an unremarkable solid and sandy surface<br />
with virtually no atmosphere. The most advanced life form exists as a<br />
giant sponge-like structure which has evolved to become dependant upon<br />
technology in order to transport itself and survive. It maintains<br />
continued peaceful existence among its greatest objectives.</p>
<p>Oers Aibe: 1st planet The planet has a watery surface with very little<br />
atmosphere and the dominant life form lives deep beneath water. It has<br />
the appearance of a weed.</p>
<p>Aiptaub: 1st planet The planet&#8217;s surface is very hot and gaseous and the<br />
planet&#8217;s dominant species can be described as an electrical network<br />
functioning as a highly effective brain. The communication with members<br />
of its species involves merging their networks together to function a<br />
single life form. This species is conducting scientific research with<br />
similar species from far off stars.</p>
<p>Yidhevs: 1st planet The planet has large ocean-like regions and the most<br />
interesting species resembles a large shrub-like plant with far-reaching<br />
branches. The creature reproduces by a partnership of male and female<br />
and with the vast radioactive waste now being dumped on the planet the<br />
presence of this most interesting species might now be something of the<br />
past.</p>
<p>Kaidki: 6th planet The planet&#8217;s surface is gaseous and the most<br />
interesting species has a gaseous form. It can fit between the molecules<br />
of various loose solids and this species has propagated throughout<br />
outerspace and has successfully inhabited another planet of a distance<br />
star.</p>
<p>Ipcoi: 1st planet The planet&#8217;s surface is coarse with a thick gaseous<br />
atmosphere and has liquid regions deep within the planet warmed by the<br />
planet&#8217;s core. The most interesting species lives deeply within the<br />
planet and this species has the appearance of a growth of roots with<br />
hard-shelled seeds. It is understood that this remarkable creature<br />
reproduces by the duplication of its fundamental elements triggered by<br />
the star&#8217;s radiation. Despite there having been one notable explosion in<br />
the complexity of life in the past, this is the most highly developed<br />
form of life that has continued to survive after the planet became a<br />
popular radioactive waste dump.</p>
<p>Yonao: 3rd planet The planet has a rather featureless granite surface<br />
with a thin atmosphere. The most sophisticated species appears as a tall<br />
leafy plant with grey spots. This most sophisticated life form has<br />
declined significantly following global temperature changes.</p>
<p>Box: 1st planet The planet has large ocean-like regions and the planet&#8217;s<br />
most sophisticated species appears as a slippery brain-like structure<br />
which has evolved to become dependant upon technology in order to<br />
transport itself and survive. The species increases its population by<br />
many performing mental exercises to select which will go on to<br />
reproduce. The creature communicates to others by vibrating and it<br />
places learning as its highest objective.</p>
<p>Pleine: 3rd planet The planet&#8217;s surface is rocky and has liquid regions<br />
deep within the planet warmed by the planet&#8217;s core. The planet&#8217;s most<br />
interesting life form mostly lives slightly below the surface of the<br />
planet. It is a highly elaborate network of biological wires functioning<br />
as a highly effective mind. It can be observed that the species<br />
communicates to others by flashing ultraviolet light.</p>
<p>Rveev: 1st planet The planet has large ocean-like regions and the most<br />
interesting form of life can be described as a highly intricate network<br />
of biological wires functioning as a single brain. This species has<br />
spread to other stars.</p>
<p>Yidquaim: 3rd planet The planet&#8217;s environment is mostly stony and coarse<br />
with gaping splits within the surface. The planet&#8217;s most advanced life<br />
form has the appearance of a simple brown shrub. This is vastly the most<br />
sophisticated form of life on the planet.</p>
<p>Ouzh Eecu: 2nd planet The planet&#8217;s environment is hard with deep ravines<br />
and the most sophisticated species lives over the planet&#8217;s surface. This<br />
life form moves very slowly and has the basic shape of a crab with a<br />
soft shell. It is believed that this species reproduces by the mating of<br />
three genders. Two species on the planet have begun a recent conflict<br />
for the major control of resources.</p>
<p>Sleist Tzoa: 8th planet The planet has large watery regions and the<br />
planet&#8217;s dominant species covers large areas of the planet as fungi.<br />
Despite there having been one notable explosion in the complexity of<br />
life in the past, this has become the most highly evolved form of life<br />
that has continued to exist after radioactive waste started being dumped<br />
on the planet.</p>
<p>Oboo: 1st planet The environment of the planet is solid and sandy with<br />
deep canyons and the planet&#8217;s most sophisticated species appears as a<br />
giant worm-like lattice which has evolved to become dependant upon<br />
technology in order to transport itself and survive. The communication<br />
with members of its species involves releasing rapid high-pitch noises.<br />
Various species on the planet are fighting for their conflicting<br />
philosophies.</p>
<p>Flyifye: 1st planet The planet is cool and gaseous and the most<br />
sophisticated life form exists high above the planet&#8217;s surface. This<br />
creature is not easy to see because of its sparse gaseous form and it is<br />
likely to have immigrated from a distant solar system. Reproduction<br />
involves endothermic reactions involving the gradual transformation of<br />
common planet matter into particles that link to the creature&#8217;s<br />
electrical network.</p>
<p>Eesze: 6th planet The planet&#8217;s surface is rocky with an arid appearance<br />
and the planet&#8217;s dominant life form lives on the hard surface of the<br />
planet where it can absorb the star&#8217;s rays. It has an astonishing<br />
stature with several limbs and an insect-like head built upon its red<br />
plant-like body. It can be observed that the species exchanges<br />
information with others by the expression of high-pitch sound<br />
discharges. This species has spread to many other planets in distant<br />
stars.</p>
<p>Yexmoyge: 1st planet The planet has a sandstone surface with a thin<br />
atmosphere and the planet&#8217;s dominant species lives deeply within the<br />
planet. This creature has a small stature with a long neck protruding<br />
from the dark blue spongy plant-like body. The communication with<br />
members of its species involves the passing of radio waves.</p>
<p>Joozjae: 1st planet The surface environment of the planet is volatile<br />
and gaseous and the planet&#8217;s most sophisticated life form lives well<br />
above the surface. It took control of its natural evolution millions of<br />
years ago for it now lives as a mysterious soup of sub-atomic particles.<br />
Reproduction involves continuously dividing itself and creating new<br />
mass.</p>
<p>Dete: 3rd planet The planet has great watery regions and the planet&#8217;s<br />
dominant life form lives on the planet&#8217;s surface. This creature has an<br />
appearance remarkably like a human apart from being slightly smaller and<br />
having smaller eyes. It is believed that this type of creature<br />
reproduces by a partnership of two genders. The creatures come together<br />
every star cycle to select their leaders according to what is currently<br />
fashionable.</p>
<p>Umia: 3rd planet The surface of the planet is very hot and gaseous and<br />
the most interesting form of life lives well above the surface. This<br />
species has a thick gaseous appearance and it exchanges information with<br />
others by merging together and synchronizing their electrical networks.</p>
<p>Dout Svoo: 6th planet The planet has large liquid regions between high<br />
mountains and the planet&#8217;s dominant life form mostly lives below the<br />
planet&#8217;s surface. This species moves with fast twitches and has the<br />
basic shape of a crab with a soft and moist shell. The creature<br />
exchanges information with others by the expression of low-pitch sound<br />
discharges. Various species on the planet are fighting for the major<br />
control of resources.</p>
<p>Ueneyg: 1st planet The planet&#8217;s surface is cool and gaseous and the<br />
planet&#8217;s most sophisticated species is essentially nothing more than a<br />
highly elaborate network of biological wires functioning as a highly<br />
effective mind. It is understood that this intriguing creature<br />
reproduces by the production of its basic elements activated by the<br />
absorption of nuclear radiation generated within the planet. The<br />
communication with members of its species involves radio waves and the<br />
creature can generate extremely high temperatures anywhere within itself<br />
and by collecting and firing off unwanted mass it is able to accelerate<br />
throughout space.</p>
<p>Czeyts: 7th planet The planet has a liquid surface below very little<br />
atmosphere and the most interesting species hibernates for most of its<br />
life and has a cockroach-like form with a semi-transparent skin.<br />
Propagation involves the breeding of two genders resulting in natural<br />
selection. This species has established colonies on other stars.</p>
<p>Vruevjae: 2nd planet The planet&#8217;s surface can be seen to be smooth and<br />
hard with heavy volcanic activity. The planet&#8217;s most advanced species<br />
lives on the planet&#8217;s surface and it has the appearance of a tall<br />
shrub-like plant mostly red in colour. The creature reproduces by a<br />
partnership of male and female.</p>
<p>Shaenye: 4th planet The planet has a rather featureless sandstone<br />
surface with a thick gaseous atmosphere. The dominant form of life lives<br />
on the solid surface of the planet where it can absorb the star&#8217;s rays.<br />
This species is akin to a simple but uncommon carbon-based life form and<br />
this largest known life form has declined almost to extinction owing to<br />
changes within the atmosphere.</p>
<p>Flifoick: 4th planet The planet has great watery regions beneath the<br />
thin atmosphere and the most sophisticated species lives on the solid<br />
surface of the planet. This species is familiar bacterium.</p>
<p>Tead: 3rd planet The planet&#8217;s surface is stony and coarse and the<br />
planet&#8217;s most interesting life form covers large areas of the planet as<br />
moss meadows. This primitive species remains vastly the dominant life<br />
form on the planet.</p>
<p>Beom: 1st planet The planet&#8217;s surface is gaseous and the most advanced<br />
life form exists near the planet&#8217;s core. This species took control of<br />
its natural evolution some billion years ago and now lives as a great<br />
electrical field. It is understood that this type of creature reproduces<br />
by continuously dividing itself and creating new mass.</p>
<p>Klujeo: 3rd planet The planet has large liquid regions and diverse<br />
minerals below the surface. The planet&#8217;s most interesting life form is<br />
found on the surface of the planet. It has an almost human-like<br />
appearance with one difference being that it is much more alert and<br />
intelligent and has smaller eyes. The creature communicates to others by<br />
a form of speech and a group involving this species was largely<br />
responsible for the design of the anti-gravity devices that have become<br />
standard within modern spacecrafts.</p>
<p>Devry: 4th planet The planet&#8217;s surface is volatile and gaseous and the<br />
planet&#8217;s most advanced species exists deeply within the planet. It has a<br />
thick gaseous appearance and it is capable of travelling throughout<br />
space without being observed. It is believed that this species<br />
reproduces by endothermic reactions involving the transformation of the<br />
planet&#8217;s matter into materials that then act as part of the total brain.</p>
<p>Prionqui: 1st planet The planet&#8217;s surface can be seen as coarse and the<br />
dominant life form lives on the solid surface of the planet exposed to<br />
the star&#8217;s energy. This life form has the appearance of a carbon-based<br />
multiplying cell.</p>
<p>Sciakpau: 4th planet The planet&#8217;s surface can be seen to be stony and<br />
coarse and has liquid regions deep within the planet warmed by the<br />
planet&#8217;s core. The planet&#8217;s most interesting species lives on the hard<br />
surface of the planet exposed to the star&#8217;s energy. This species has the<br />
appearance of a simple red weed and following great climate changes the<br />
existence of this largest species on the planet is believed to have come<br />
to an end.</p>
<p>- By Julian Cochran</p>
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		<title>Predicting the Future</title>
		<link>http://composingnotes.wordpress.com/2010/11/30/predicting-the-future/</link>
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		<pubDate>Tue, 30 Nov 2010 19:01:21 +0000</pubDate>
		<dc:creator>cochranjulian</dc:creator>
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		<description><![CDATA[Humans are many magnitudes worse at predicting the future than they think they are – especially when they try to think too much. I’ll try provide insights to why this is so, why it is a problem and what to do about it. We also do not know that we are unable to predict. When [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=composingnotes.wordpress.com&amp;blog=2955391&amp;post=166&amp;subd=composingnotes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Humans are many magnitudes worse at predicting the future than they think they are – especially when they try to think too much. I’ll try provide insights to why this is so, why it is a problem and what to do about it. We also do not know that we are unable to predict. When our prediction fails we forget the initial prediction was made. We have a selection bias to hold memories of our successful predictions which gives us greater confidence that we predicted the past and can thus predict the future. Furthermore when we look at the past 10 years it all looks quite easy to understand – we formulate a variety of narratives and connect everything together in a way that makes sense and gives the impression that each step was inevitable. The brain indexes information by stories or (usually short) narratives and we use these stories to pass this selected information from one to another. Consider that an imaginary Mr. Smith purchases shares in company X. During interviewing we ask why he generally decided to buy some shares and he explains interesting stories about the company’s future prospects and his methods used for appraise its value. However in painstakingly collecting all information outside of his own model of how to account for the decision we find that he was given a tax refund and had some spare money and that was the primary or most influential cause. Our brains do not have the capacity to memorize even a tiny fraction of all the jagged edges, exceptions and near-infinitely complex details that makes up the true world. Furthermore we view past experiences from the perspective of surviving evidence – usually a tiny and thus profoundly biassed impression of the entire history itself. Starting even with that tiny sub-set of history we are able to observe, our narrative oriented memory then allows us to store information more efficiently by taking the few surviving details and reducing them even vastly further. The resulting stories make our understanding of the past appear much more logical and well connected that it really was. As a result we are enormously overconfident that we understand the future. Stock market chartists fail because they curve-fit the actual raw data and become convinced that the patterns are the data – the raw data without the curves looks quite random (and is largely so) but the added curves and other pen-strokes produce a summary that is analogous to a narrative (a selected subset of the information that can be comprehended) that makes the past look more predictable instead of random – unfortunately these poor chartists then infer that the future is also predictable rather than random . . . and have to wait until they have lost significant money before the remorse builds up enough to surpass the psychological bias. We not only make these predictions and believe them, which alone could be harmless, but unfortunately we go further and refine or optimise decisions when taking on action in anticipation of this understandable future. We hastily optimize because we want the best result given that we know what will mostly likely happen in the future. The problem with optimising is that it increases our fragility – we now perform perfectly if our expected future takes hold but perform worse than without the optimisation when the future turns out to be different. Here are some random examples of this over-optimising tendency:</p>
<p>1. Going for a long bush-walk and making a careful calculation to carry ‘just enough’ water to save weight and making the trip as easy as possible (the risk of having too much water is a vastly smaller risk than having not enough)</p>
<p>2. Raising debt when there is increased confidence of future capital growth (this will make you fragile exactly at the time when you require robustness because that growth probably doesn’t exist at this time – future asset growth can be the poorest exactly when one is, as everyone else around us, the most confident)</p>
<p>3. Believing in a particular technology (over-predicting its future importance or even just survival, this part okay on its own) and then (here’s the mistake) committing heavily to its use (over-optimising resources) making you far more fragile. If we were able to predict the future then the optimised technology would be the best choice however as we are unable to predict then the least optimised and most robust technology (that continues working regardless of how the future unfolds) is the best choice. The problem is that we think we can predict and thus tend towards over-optimisation.</p>
<p>4. Selling a kidney. A sophisticated banking analyst would, if applying their same methods outside of economics, further require us to have only one of each organ instead of two in order to be the most optimised for performance. We have redundant organs for good reason – evolution has learned (taught our genes) the hard way what to do in order to survive risk over millions of years factoring many more events than we are capable to model.</p>
<p>5. Using mathematical equations to calculate risks/rewards and then making an intricate financial decision – the more optimising the more our decision becomes fragile to the future not turning out the way you predicted (and the predictions are false much more often than we expect).</p>
<p>6. Favouring taking on insurance for more recently occurring catastrophes (narrative is more tightly held in memory so it appears to be more predictable and likely) in preference to catastrophes that have not occurred for a long time. There should however be little or no preference.</p>
<p>7. In some cases favouring taking on insurance for more specifically defined (stating positive elements) policies involving more narrative (making the event appear to be more predictable because of increased positive memory association) in preference to catastrophes that have more broadly defined policies with less specification. Of course the preference should be in the opposite direction – whichever policy is simply broadest is best. By seeking more optimisation (specialisation, reduction is scope) for a policy we end up with a less useful (less robust) policy.</p>
<p>Since we are overconfident about our view the future and tend to over-optimise (causing harm to ourselves), what is the solution? Firstly to understand that we do not know anything about the past (for reasons discussed at the opening) nor the future (overconfidence arises from biassed account of the past) – in other words, to understand that we don’t really know anything. When that is achieved then the second step is to create an environment around us that is robust to the variety of possible outcomes including unlikely ones that might lie ahead. The reverse of this is helpful to consider: The largest mistake that can be made is then to start by being confident about one particular version of the future (okay on its own) and then heavily optimise everything we do for maximum success under that version (unless you enjoy blowing up).</p>
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		<title>Picture your future skeleton</title>
		<link>http://composingnotes.wordpress.com/2010/10/18/picture-your-future-skeleton/</link>
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		<pubDate>Mon, 18 Oct 2010 16:25:23 +0000</pubDate>
		<dc:creator>cochranjulian</dc:creator>
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		<description><![CDATA[I never forget that in 90 years both you and I will be skeletons and there is nothing we can do about this. Picture yourself under the earth as a skeleton and the utter silence of your mind and end of your ability to perform any action. Unpleasant thought? Well it is sometimes strange to remember [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=composingnotes.wordpress.com&amp;blog=2955391&amp;post=118&amp;subd=composingnotes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://composingnotes.files.wordpress.com/2010/10/thinking_skelleton.png"><img class="alignleft size-medium wp-image-122" title="thinking_skelleton" src="http://composingnotes.files.wordpress.com/2010/10/thinking_skelleton.png?w=240&#038;h=300" alt="" width="240" height="300" /></a>I never forget that in 90 years both <em>you</em> and <em>I</em> will be skeletons and there is nothing we can do about this. Picture yourself under the earth as a skeleton and the utter silence of your mind and end of your ability to perform any action. Unpleasant thought? Well it is sometimes strange to remember it, the <em>un-escapability</em> of it, but such a thought can change your sense of priorities a bit. Nothing is important in a <em>concrete</em> sense; we will all be forgotten (do you even remember your great grand-father and if not then who else do you imagine could remember?) but thinking more deeply you start to care less about being attached to things and more about your influence upon things &#8211; not necessarily history but your influence on <em>something</em>.</p>
<p>Perhaps we needn&#8217;t think about this, for even without thought there appears to me three great instincts &#8211; to survive, to breed and to pass on knowledge &#8211; that are encoded into almost every action we take; by applying induction these instincts together will ensure our great influence upon the world. But this might not be good enough for some contemplating whether their actions through life &#8211; their <em>time to act &#8211; </em> have been satisfactory. Firstly some of you have a force to have a much greater influence than upon <em>just your offspring</em> (and the <em>mass</em> of people eventually produced) &#8211; for your method of influence (e.g. adding significantly to knowledge) might move through thousands of families instead of only one and iterate through their offspring shaping a <em>great mass</em>. Secondly and probably more importantly for some it may not feel virtuous to have made, when the situation is viewed objectively, the great mass of humans merely larger without any <em>particular</em> long-lasting influence. If you add some blue jelly to a mass of blue jelly the object as a whole has not really changed while some food colouring will be more notable.</p>
<p>As you age the goals become more clear but the path becomes more narrow, so you try not to jump around and more clearly see what is really important. This is emphasised by having less time to accomplish what you want. By contrast when you are young you actually felt a lack of ability to jump from one thing to another because you have other restraints (must go to school, must get a job, e.t.c.) and only in hindsight one views the past with this enormous flexibility in which you can jump around.</p>
<p>Regardless of your current age, when you do become a skeleton you will not be able to act in any way. Okay, you cannot act and directly exercise your influence (for example right now you can give a flower to a friend) however you still have a <em>chance</em> to continue influencing the world. The solution and great opportunity lies in your ability to think critically (especially while conjuring an image your of skeleton) to adjust your priorities and actions so that this influence can continue to function when your time to act is over.</p>
<p style="text-align:right;">by Julian Cochran</p>
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